hyades.entity.WallModelEntity.Draw C# (CSharp) Method

Draw() public method

public Draw ( GraphicsDevice device, Camera camera ) : void
device GraphicsDevice
camera Camera
return void
        public override void Draw(GraphicsDevice device, Camera camera)
        {
            ModelRenderer modelrenderer = ModelRenderer.GetInstance(device);
            modelrenderer.Begin(camera, color);

            Matrix transform;
            Entity.CreateWorldTransformMatrix(ref position, ref rotation, ref size, out transform);
            modelrenderer.Add(model, ref transform);

            modelrenderer.End();
        }