fliXNA_xbox.FlxQuadTree.execute C# (CSharp) Method

execute() public method

public execute ( ) : System.Boolean
return System.Boolean
        public Boolean execute()
        {
            Boolean overlapProcessed = false;
            FlxList iterator;

            if(_headA.Object != null)
            {
                iterator = _headA;
                while(iterator != null)
                {
                    _object = iterator.Object;
                    if(_useBothLists)
                        _iterator = _headB;
                    else
                        _iterator = iterator.next;
                    if(	_object.Exists && (_object.AllowCollisions > 0) &&
                        (_iterator != null) && (_iterator.Object != null) &&
                        _iterator.Object.Exists && overlapNode())
                    {
                        overlapProcessed = true;
                    }
                    iterator = iterator.next;
                }
            }

            //Advance through the tree by calling overlap on each child
            if((_northWestTree != null) && _northWestTree.execute())
                overlapProcessed = true;
            if((_northEastTree != null) && _northEastTree.execute())
                overlapProcessed = true;
            if((_southEastTree != null) && _southEastTree.execute())
                overlapProcessed = true;
            if((_southWestTree != null) && _southWestTree.execute())
                overlapProcessed = true;

            return overlapProcessed;
        }

Usage Example

Exemplo n.º 1
0
        public Boolean execute()
        {
            Boolean overlapProcessed = false;
            FlxList iterator;

            if (_headA.Object != null)
            {
                iterator = _headA;
                while (iterator != null)
                {
                    _object = iterator.Object;
                    if (_useBothLists)
                    {
                        _iterator = _headB;
                    }
                    else
                    {
                        _iterator = iterator.next;
                    }
                    if (_object.Exists && (_object.AllowCollisions > 0) &&
                        (_iterator != null) && (_iterator.Object != null) &&
                        _iterator.Object.Exists && overlapNode())
                    {
                        overlapProcessed = true;
                    }
                    iterator = iterator.next;
                }
            }

            //Advance through the tree by calling overlap on each child
            if ((_northWestTree != null) && _northWestTree.execute())
            {
                overlapProcessed = true;
            }
            if ((_northEastTree != null) && _northEastTree.execute())
            {
                overlapProcessed = true;
            }
            if ((_southEastTree != null) && _southEastTree.execute())
            {
                overlapProcessed = true;
            }
            if ((_southWestTree != null) && _southWestTree.execute())
            {
                overlapProcessed = true;
            }

            return(overlapProcessed);
        }
All Usage Examples Of fliXNA_xbox.FlxQuadTree::execute