fliXNA_xbox.FlxGroup.update C# (CSharp) Method

update() public method

public update ( ) : void
return void
        public override void update()
        {
            FlxBasic basic;
            uint i = 0;
            //length = members.Count;
            while (i < length)
            {
                basic = members[(int)i++] as FlxBasic;
                if ((basic != null) && basic.exists && basic.active)
                {
                    basic.preUpdate();
                    basic.update();
                    basic.postUpdate();
                }
            }
        }

Usage Example

Exemplo n.º 1
0
 /// <summary>
 /// Internal function for updating Camera, State, Console, and Elapsed Time
 /// </summary>
 /// <param name="dt"></param>
 static internal void update(GameTime dt)
 {
     gameTime = dt;
     elapsed  = (float)dt.ElapsedGameTime.TotalSeconds;
     state.update();
     updateCameras();
     sounds.update();
     updateInputs();
 }