public void OnPulse()
{
if (!HookHandler.CheckCombatHook())
{
Logger.DBLog.Info("Hooking Combat!");
HookHandler.HookCombat();
}
if (FunkyGame.GameIsInvalid)
{
return;
}
//in-game monitoring
FunkyGame.Profile.CheckCurrentProfileBehavior();
GoldInactivity.CheckTimeoutTripped();
Hotbar.CheckSkills();
Equipment.CheckEquippment();
if (FunkyGame.AdventureMode)
{
FunkyGame.Bounty.CheckActiveBounty();
}
}