protected override Composite CreateBehavior()
{
return new Action(ret =>
{
SettingCluster.ClusterSettingsTag = new SettingCluster
{
EnableClusteringTargetLogic=_enabled,
ClusterDistance = _radius,
ClusterMaxDistance = _range,
ClusterMinimumUnitCount = _units,
ExceptionSNOs = SNOs.Select(s => s.SNO).ToList()
};
FunkyGame.Targeting.Cache.Clusters = new Clustering();
Logger.DBLog.Info("[Funky] Using Custom Cluster Settings!");
m_IsDone=true;
});
}