internal void CheckPrecombat()
{
if (FunkyGame.Hero.Class == null)
{//Null?
PlayerClass.ShouldRecreatePlayerClass = true;
}
//Should we recreate class?
if (PlayerClass.ShouldRecreatePlayerClass)
PlayerClass.CreateBotClass();
//Seconday Hotbar Check
FunkyGame.Hero.Class.SecondaryHotbarBuffPresent();
//Check if we should trim our SNO cache..
if (DateTime.Now.Subtract(ObjectCache.cacheSnoCollection.lastTrimming).TotalMilliseconds > FunkyBaseExtension.Settings.Plugin.UnusedSNORemovalRate)
ObjectCache.cacheSnoCollection.TrimOldUnusedEntries();
ObjectCache.CheckForCacheRemoval();
}