public SettingTargeting()
{
GoblinPriority=2;
UseShrineTypes=new [] { true, true, true, true, true, true };
IgnoreAboveAverageMobs=false;
PrioritizeCloseRangeUnits=true;
PrioritizeCloseRangeMinimumUnits=3;
IgnoreCorpses=true;
UseExtendedRangeRepChest=false;
MissleDampeningEnforceCloseRange=true;
IgnoreWeaponRacks = false;
IgnoreArmorRacks = false;
IgnoreFloorContainers = false;
IgnoreNormalChests = false;
IgnoreRareChests = false;
}