public SettingPlugin()
{
GoldInactivityTimeoutSeconds = 180; //default of 3 minutes
CacheObjectRefreshRate=150;
UnusedSNORemovalRate=180000;
MovementNonMovementCount=50;
OutofCombatMaxDistance=50;
CreateMuleOnStashFull=true;
AvoidanceFlags = PointCheckingFlags.AvoidanceIntersection | PointCheckingFlags.AvoidanceOverlap | PointCheckingFlags.ObstacleOverlap | PointCheckingFlags.BlockedDirection;
FleeingFlags = PointCheckingFlags.AvoidanceIntersection | PointCheckingFlags.AvoidanceOverlap | PointCheckingFlags.ObstacleOverlap | PointCheckingFlags.Raycast | PointCheckingFlags.MonsterOverlap | PointCheckingFlags.BlockedDirection;
}