public PluginSettings()
{
General = new GeneralSettings();
Logging = new LoggerSettings();
Monitoring = new MonitorSettings();
Debugging = new DebugSettings();
AdventureMode = new SettingAdventureMode();
Grouping = new SettingGrouping();
Fleeing = new SettingFleeing();
Ranges = new SettingRanges();
Loot = new SettingLoot();
Cluster = new SettingCluster();
Targeting = new SettingTargeting();
Combat = new SettingCombat();
Avoidance = new SettingAvoidance();
LOSMovement = new SettingLOSMovement();
Plugin = new SettingPlugin();
Death = new SettingDeath();
Backtracking = new SettingBacktrack();
CreateClassSettings(FunkyGame.CurrentActorClass);
}