internal void GroupingFinishBehavior()
{
FunkyGame.Navigation.groupRunningBehavior = false;
FunkyGame.Navigation.groupReturningToOrgin = false;
FunkyGame.Navigation.groupingCurrentUnit = null;
FunkyGame.Navigation.groupingOrginUnit = null;
FunkyGame.Navigation.groupingUnitCluster = null;
FunkyGame.Navigation.groupingSuspendedDate = DateTime.Now.AddMilliseconds(2500);
}