public string ReturnItemMainStatString()
{
string retString = String.Empty;
if (Armor > 0)
{
retString = String.Format("Armor {0}", ArmorTotal);
if (BlockChance > 0)
retString = retString + String.Format(" Block Chance {0}", BlockChance);
}
else if (WeaponDamagePerSecond > 0)
{
retString = String.Format("DPS {0}", WeaponDamagePerSecond);
if (WeaponAttacksPerSecond > 0)
retString = retString + String.Format(" Attack Speed {0}", WeaponAttacksPerSecond);
}
return retString;
}