fBaseXtensions.Game.Hero.Backpack.GetUnidenifiedItemsSorted C# (CSharp) Method

GetUnidenifiedItemsSorted() private static method

private static GetUnidenifiedItemsSorted ( bool Backwards = false ) : List
Backwards bool
return List
        private static List<ACDItem> GetUnidenifiedItemsSorted(bool Backwards = false)
        {
            UpdateItemList();

            var filteredItems = ZetaDia.Me.Inventory.Backpack.Where(i =>
                i.IsValid && !i.IsMiscItem && i.IsUnidentified);
            if (Backwards)
                return
                    filteredItems.OrderByDescending(o => InventoryRowCombine(o.InventoryRow))
                        .ThenByDescending(o => o.InventoryColumn)
                        .ToList();
            return
                filteredItems.OrderBy(o => InventoryRowCombine(o.InventoryRow)).ThenBy(o => o.InventoryColumn).ToList();
        }