protected PlayerClass()
{
Hotbar.RefreshHotbar();
Hotbar.RefreshPassives();
Skill healthPotionSkill = new DrinkHealthPotion();
healthPotionSkill.Initialize();
Skill.CreateSkillLogicConditions(ref healthPotionSkill);
HealthPotionAbility = (DrinkHealthPotion)healthPotionSkill;
Equipment.RefreshEquippedItemsList();
Hotbar.OnSkillsChanged += HotbarSkillsChangedHandler;
Logger.DBLog.InfoFormat("[Funky] Finished Creating Player Class");
}