fBaseXtensions.Game.Hero.Class.DemonHunter.GenerateNewZigZagPath C# (CSharp) Method

GenerateNewZigZagPath() private method

private GenerateNewZigZagPath ( ) : void
return void
        internal override void GenerateNewZigZagPath()
        {
            if (FunkyGame.Targeting.Cache.Environment.iAnythingWithinRange[(int)RangeIntervals.Range_30] >= 6 || FunkyGame.Targeting.Cache.Environment.iElitesWithinRange[(int)RangeIntervals.Range_30] >= 3)
                FunkyGame.Navigation.vSideToSideTarget = FunkyGame.Navigation.FindZigZagTargetLocation(FunkyGame.Targeting.Cache.CurrentTarget.Position, 25f, false, true);
            else
                FunkyGame.Navigation.vSideToSideTarget = FunkyGame.Navigation.FindZigZagTargetLocation(FunkyGame.Targeting.Cache.CurrentTarget.Position, 25f);

            FunkyGame.Navigation.iACDGUIDLastWhirlwind = FunkyGame.Targeting.Cache.CurrentTarget.AcdGuid.HasValue ? FunkyGame.Targeting.Cache.CurrentTarget.AcdGuid.Value : -1;
            FunkyGame.Navigation.lastChangedZigZag = DateTime.Now;
        }