private void convertToBumpMapToolStripMenuItem_Click(object sender, EventArgs e)
{
if (saveBitmapDialog1.ShowDialog() == DialogResult.Cancel)
{
return;
}
Panel p = new Panel();
Renderer r = new Renderer();
r.CreateDevice(p);
map.OpenMap(MapTypes.Internal);
ParsedBitmap pm = new ParsedBitmap(ref map.SelectedMeta, map);
Bitmap b = pm.FindChunkAndDecode(0, 0, 0, ref map.SelectedMeta, map, 0, 0);
ShaderInfo s = new ShaderInfo();
s.BumpMapBitmap = b;
map.CloseMap();
s.MakeTextures(ref r.device);
TextureLoader.Save(saveBitmapDialog1.FileName, ImageFileFormat.Dds, s.NormalMap);
}