public Dictionary<Vector2, Tile> GetCrossTiles(Vector2 center, int distance)
{
var ret = new Dictionary<Vector2, Tile>()
{
{ center, mapModel.tiles.Get(center) }
};
Tile neighborTile = null;
for (var d = 1; d <= distance; d++)
{
var toCheck = new Vector2[4] {
center.AddX(d),
center.AddX(-d),
center.AddY(d),
center.AddY(-d)
};
foreach (var currentDirection in toCheck)
{
//check it's not off the map
neighborTile = mapModel.tiles.Get(currentDirection);
if (neighborTile != null)
{
ret[currentDirection] = neighborTile;
}
}
}
return ret;
}