public void LoadCommands()
{
RegisterCommand("&adminlevel", AdminLevel, 1);
RegisterCommand("&map", ChangeMap, 1, "mapid", "x", "y");
RegisterCommand("&pos", Pos, 1);
RegisterCommand("&p", WritePacket, 1, "header", "type");
RegisterCommand("&command", CommandParam, 1, "command");
RegisterCommand("&item", ItemCommand, 1, "ID", "amount");
RegisterCommand("&resetinv", ResetInv, 1, "slot");
RegisterCommand("&isg@y", IsGay, 1, "charname");
RegisterCommand("&spawnmob", SpawnMob, 1, "id");
RegisterCommand("&spawnmobt", SpawnMobT, 1, "id", "amount");
RegisterCommand("&createmobspawn", CreateMobSpawn, 1, "id");
RegisterCommand("&savemobspawns", SaveMobSpawns, 1, "mapname/all");
RegisterCommand("&heal", Heal, 1);
RegisterCommand("&damageme", DamageMe, 1, "HP");
RegisterCommand("&test", Test, 1, "SkillID");
RegisterCommand("&list", List, 1);
RegisterCommand("&killallmobs", KillAllMobs, 1);
RegisterCommand("&levelup", LevelUP, 1, "{levels}");
RegisterCommand("&expget", ExpGet, 1, "amount");
RegisterCommand("&anim", Anim, 1, "animid");
RegisterCommand("&animall", AnimAll, 1, "animid");
RegisterCommand("&perf", Performance, 1);
}