Zepheus.Zone.CommandHandler.LoadCommands C# (CSharp) Method

LoadCommands() public method

public LoadCommands ( ) : void
return void
        public void LoadCommands()
        {
            RegisterCommand("&adminlevel", AdminLevel, 1);
            RegisterCommand("&map", ChangeMap, 1, "mapid", "x", "y");
            RegisterCommand("&pos", Pos, 1);
            RegisterCommand("&p", WritePacket, 1, "header", "type");
            RegisterCommand("&command", CommandParam, 1, "command");
            RegisterCommand("&item", ItemCommand, 1, "ID", "amount");
            RegisterCommand("&resetinv", ResetInv, 1, "slot");
            RegisterCommand("&isg@y", IsGay, 1, "charname");
            RegisterCommand("&spawnmob", SpawnMob, 1, "id");
            RegisterCommand("&spawnmobt", SpawnMobT, 1, "id", "amount");
            RegisterCommand("&createmobspawn", CreateMobSpawn, 1, "id");
            RegisterCommand("&savemobspawns", SaveMobSpawns, 1, "mapname/all");
            RegisterCommand("&heal", Heal, 1);
            RegisterCommand("&damageme", DamageMe, 1, "HP");
            RegisterCommand("&test", Test, 1, "SkillID");
            RegisterCommand("&list", List, 1);
            RegisterCommand("&killallmobs", KillAllMobs, 1);
            RegisterCommand("&levelup", LevelUP, 1, "{levels}");
            RegisterCommand("&expget", ExpGet, 1, "amount");
            RegisterCommand("&anim", Anim, 1, "animid");
            RegisterCommand("&animall", AnimAll, 1, "animid");
            RegisterCommand("&perf", Performance, 1);
        }