public void Update(GameTime gameTime)
{
_layer1Position1 = new Vector2(_layer1Position1.X - 0.5f, 0);
_layer1Position2 = new Vector2(_layer1Position2.X - 0.5f, 0);
//_layer1Position3 = new Vector2(_layer1Position3.X - 0.5f, 0);
_layer2Position1 = new Vector2(_layer2Position1.X - 1, 0);
_layer2Position2 = new Vector2(_layer2Position2.X - 1, 0);
_layer2Position3 = new Vector2(_layer2Position3.X - 1, 0);
if (_layer1Position1.X < -800)
{
_layer1Position1 = new Vector2(799.5f, 0);
}
if (_layer1Position2.X < -800)
{
_layer1Position2 = new Vector2(799.5f, 0);
}
/*if (_layer1Position3.X < -800)
{
_layer1Position3 = new Vector2(799.5f, 0);
}*/
if (_layer2Position1.X < -800)
{
_layer2Position1 = new Vector2(799, 0);
}
if (_layer2Position2.X < -800)
{
_layer2Position2 = new Vector2(799, 0);
}
if (_layer2Position3.X < -800)
{
_layer2Position3 = new Vector2(799, 0);
}
}