public SwingHitAbility ( int duration = 700, float angle = 2, float range = 50, int damage = 1 ) : System | ||
duration | int | The duration of a swing. |
angle | float | The angle of the swing cone. |
range | float | |
damage | int | |
return | System |
public SwingHitAbility(int duration = 700, float angle = 2, float range = 50, int damage = 1)
{
Duration = duration;
Angle = angle;
Range = range;
Damage = damage;
_level = Game1.Instance.Level;
}