public void Render()
{
GL.PushMatrix();
GL.Translate(_Position);
GL.Rotate(_Rotation, 0, 1, 0);
GL.Color4((Highlight ? System.Drawing.Color.Red : RenderColor));
if (MatchedModel != null) MatchedModel.Render();
if (MatchedCollision != null) MatchedCollision.Render();
if (GL.IsList(GLID) == true) GL.CallList(GLID);
GL.PopMatrix();
}