/// <summary>
/// Initializes a new instance of the <see cref="UnityGwenRenderer"/> class.
/// </summary>
/// <param name="target">Unity render target.</param>
public UnityGwenRenderer()
{
whiteTex = new Texture2D(1, 1);
whiteTex.SetPixel(0, 0, UnityEngine.Color.white);
whiteTex.Apply();
m_ViewScale = Vector2.one;
}