static public int SetProceduralFloat(IntPtr l)
{
try {
UnityEngine.ProceduralMaterial self = (UnityEngine.ProceduralMaterial)checkSelf(l);
System.String a1;
checkType(l, 2, out a1);
System.Single a2;
checkType(l, 3, out a2);
self.SetProceduralFloat(a1, a2);
return(0);
}
catch (Exception e) {
LuaDLL.luaL_error(l, e.ToString());
return(0);
}
}