private void Awake()
{
this.m_RigidBody3D = base.GetComponent<Rigidbody>();
this.m_RigidBody2D = base.GetComponent<Rigidbody2D>();
this.m_CharacterController = base.GetComponent<CharacterController>();
this.m_PrevPosition = base.transform.position;
this.m_PrevRotation = base.transform.rotation;
this.m_PrevVelocity = 0f;
if (base.localPlayerAuthority)
{
this.m_LocalTransformWriter = new NetworkWriter();
}
}