UnityEngine.Networking.Match.JoinMatchRequest.ToString C# (CSharp) Method

ToString() public method

public ToString ( ) : string
return string
        public override string ToString()
        {
            object[] args = new object[] { base.ToString(), this.networkId.ToString("X"), !(this.password == string.Empty) ? "YES" : "NO" };
            return UnityString.Format("[{0}]-networkId:0x{1},HasPassword:{2}", args);
        }
JoinMatchRequest