UnityEngine.Networking.Match.DropConnectionRequest.ToString C# (CSharp) Method

ToString() public method

public ToString ( ) : string
return string
        public override string ToString()
        {
            object[] args = new object[] { base.ToString(), this.networkId.ToString("X"), this.nodeId.ToString("X") };
            return UnityString.Format("[{0}]-networkId:0x{1},nodeId:0x{2}", args);
        }
DropConnectionRequest