UnityEditor.VerticalGridWithSplitter.InitNumRowsAndColumns C# (CSharp) Method

InitNumRowsAndColumns() public method

public InitNumRowsAndColumns ( int itemCount, int maxNumRows ) : void
itemCount int
maxNumRows int
return void
        public void InitNumRowsAndColumns(int itemCount, int maxNumRows)
        {
            this.m_Columns = (int) Mathf.Floor(((this.fixedWidth - this.leftMargin) - this.rightMargin) / (this.itemSize.x + this.minHorizontalSpacing));
            this.m_Columns = Mathf.Max(this.m_Columns, 1);
            this.m_HorizontalSpacing = 0f;
            if (this.m_Columns > 1)
            {
                this.m_HorizontalSpacing = (this.fixedWidth - (((this.m_Columns * this.itemSize.x) + this.leftMargin) + this.rightMargin)) / ((float) (this.m_Columns - 1));
            }
            this.m_Rows = Mathf.Min(maxNumRows, (int) Mathf.Ceil(((float) itemCount) / ((float) this.m_Columns)));
            this.m_Height = (((this.m_Rows * (this.itemSize.y + this.verticalSpacing)) - this.verticalSpacing) + this.topMargin) + this.bottomMargin;
        }