UnityEditor.VelocityModuleUI.OnInspectorGUI C# (CSharp) Method

OnInspectorGUI() public method

public OnInspectorGUI ( ParticleSystem s ) : void
s UnityEngine.ParticleSystem
return void
        public override void OnInspectorGUI(ParticleSystem s)
        {
            if (s_Texts == null)
            {
                s_Texts = new Texts();
            }
            base.GUITripleMinMaxCurve(GUIContent.none, s_Texts.x, this.m_X, s_Texts.y, this.m_Y, s_Texts.z, this.m_Z, null, new GUILayoutOption[0]);
            ModuleUI.GUIBoolAsPopup(s_Texts.space, this.m_InWorldSpace, s_Texts.spaces, new GUILayoutOption[0]);
        }