private void EnforceConstraints()
{
Rect rect = new Rect(0f, 0f, this.m_Rect.width, 150f);
if (this.m_DragState == DragStates.LeftSelection)
{
float min = this.m_TimeArea.TimeToPixel(this.SrcStartTime, rect) - this.m_TimeArea.TimeToPixel(this.TransitionStartTime, rect);
float max = this.m_TimeArea.TimeToPixel(this.TransitionStopTime, rect) - this.m_TimeArea.TimeToPixel(this.TransitionStartTime, rect);
this.m_LeftThumbOffset = Mathf.Clamp(this.m_LeftThumbOffset, min, max);
}
if (this.m_DragState == DragStates.RightSelection)
{
float num3 = this.m_TimeArea.TimeToPixel(this.TransitionStartTime, rect) - this.m_TimeArea.TimeToPixel(this.TransitionStopTime, rect);
if (this.m_RightThumbOffset < num3)
{
this.m_RightThumbOffset = num3;
}
}
}