UnityEditor.Timeline.EnforceConstraints C# (CSharp) Method

EnforceConstraints() private method

private EnforceConstraints ( ) : void
return void
        private void EnforceConstraints()
        {
            Rect rect = new Rect(0f, 0f, this.m_Rect.width, 150f);
            if (this.m_DragState == DragStates.LeftSelection)
            {
                float min = this.m_TimeArea.TimeToPixel(this.SrcStartTime, rect) - this.m_TimeArea.TimeToPixel(this.TransitionStartTime, rect);
                float max = this.m_TimeArea.TimeToPixel(this.TransitionStopTime, rect) - this.m_TimeArea.TimeToPixel(this.TransitionStartTime, rect);
                this.m_LeftThumbOffset = Mathf.Clamp(this.m_LeftThumbOffset, min, max);
            }
            if (this.m_DragState == DragStates.RightSelection)
            {
                float num3 = this.m_TimeArea.TimeToPixel(this.TransitionStartTime, rect) - this.m_TimeArea.TimeToPixel(this.TransitionStopTime, rect);
                if (this.m_RightThumbOffset < num3)
                {
                    this.m_RightThumbOffset = num3;
                }
            }
        }