UnityEditor.TargetChoiceHandler.SetToValueOfTarget C# (CSharp) Method

SetToValueOfTarget() static private method

static private SetToValueOfTarget ( UnityEditor.SerializedProperty property, UnityEngine target ) : void
property UnityEditor.SerializedProperty
target UnityEngine
return void
        internal static void SetToValueOfTarget(SerializedProperty property, UnityEngine.Object target)
        {
            property.SetToValueOfTarget(target);
            property.serializedObject.ApplyModifiedProperties();
            EditorUtility.ForceReloadInspectors();
        }