public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props)
{
this.FindProperties(props);
this.m_MaterialEditor = materialEditor;
Material target = materialEditor.target as Material;
if (this.m_FirstTimeApply)
{
MaterialChanged(target, this.m_WorkflowMode);
this.m_FirstTimeApply = false;
}
this.ShaderPropertiesGUI(target);
}