UnityEditor.StandardShaderGUI.OnGUI C# (CSharp) Method

OnGUI() public method

public OnGUI ( MaterialEditor materialEditor, MaterialProperty props ) : void
materialEditor MaterialEditor
props MaterialProperty
return void
        public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props)
        {
            this.FindProperties(props);
            this.m_MaterialEditor = materialEditor;
            Material target = materialEditor.target as Material;
            if (this.m_FirstTimeApply)
            {
                MaterialChanged(target, this.m_WorkflowMode);
                this.m_FirstTimeApply = false;
            }
            this.ShaderPropertiesGUI(target);
        }