public void InvalidatePropertiesCache()
{
if (this.m_RectsCache != null)
{
this.m_RectsCache.ClearAll();
UnityEngine.Object.DestroyImmediate(this.m_RectsCache);
}
if (base.m_Texture != null)
{
UnityEngine.Object.DestroyImmediate(base.m_Texture);
}
this.m_OriginalTexture = null;
this.m_TextureImporter = null;
this.m_TextureImporterSO = null;
this.m_TextureImporterSprites = null;
s_AlphaPixelCache = null;
}