UnityEditor.SplitterState.RelativeToRealSizes C# (CSharp) Method

RelativeToRealSizes() public method

public RelativeToRealSizes ( int totalSpace ) : void
totalSpace int
return void
        public void RelativeToRealSizes(int totalSpace)
        {
            int num2;
            int num = totalSpace;
            for (num2 = 0; num2 < this.relativeSizes.Length; num2++)
            {
                this.realSizes[num2] = (int) Mathf.Round(this.relativeSizes[num2] * totalSpace);
                if (this.realSizes[num2] < this.minSizes[num2])
                {
                    this.realSizes[num2] = this.minSizes[num2];
                }
                num -= this.realSizes[num2];
            }
            if (num < 0)
            {
                for (num2 = 0; num2 < this.relativeSizes.Length; num2++)
                {
                    if (this.realSizes[num2] > this.minSizes[num2])
                    {
                        int num3 = this.realSizes[num2] - this.minSizes[num2];
                        int num4 = (-num >= num3) ? num3 : -num;
                        num += num4;
                        this.realSizes[num2] -= num4;
                        if (num >= 0)
                        {
                            break;
                        }
                    }
                }
            }
            int index = this.realSizes.Length - 1;
            if (index >= 0)
            {
                this.realSizes[index] += num;
                if (this.realSizes[index] < this.minSizes[index])
                {
                    this.realSizes[index] = this.minSizes[index];
                }
            }
        }
    }

Usage Example

Exemplo n.º 1
0
        internal override void Reflow()
        {
            SetupSplitter();

            for (int k = 0; k < children.Length - 1; k++)
            {
                splitState.DoSplitter(k, k + 1, 0);
            }
            splitState.RelativeToRealSizes(vertical ? (int)position.height : (int)position.width);
            SetupRectsFromSplitter();
        }
All Usage Examples Of UnityEditor.SplitterState::RelativeToRealSizes