UnityEditor.SnapEdge.EdgeInside C# (CSharp) Method

EdgeInside() private static method

private static EdgeInside ( SnapEdge edge, List frustum ) : bool
edge SnapEdge
frustum List
return bool
        private static bool EdgeInside(SnapEdge edge, List<SnapEdge> frustum)
        {
            foreach (SnapEdge edge2 in frustum)
            {
                if (!ShouldEdgesSnap(edge, edge2))
                {
                    return false;
                }
            }
            return true;
        }