UnityEditor.SerializedMinMaxCurve.CreateCurveData C# (CSharp) Method

CreateCurveData() public method

public CreateCurveData ( Color color ) : ParticleSystemCurveEditor.CurveData
color Color
return ParticleSystemCurveEditor.CurveData
        public ParticleSystemCurveEditor.CurveData CreateCurveData(Color color)
        {
            return new ParticleSystemCurveEditor.CurveData(this.GetUniqueCurveName(), this.m_DisplayName, this.GetMinCurve(), this.maxCurve, color, this.m_SignedRange, new CurveWrapper.GetAxisScalarsCallback(this.GetAxisScalars), new CurveWrapper.SetAxisScalarsCallback(this.SetAxisScalars), this.m_Module.foldout);
        }