UnityEditor.RendererEditorBase.RenderCommonProbeFields C# (CSharp) Method

RenderCommonProbeFields() protected method

protected RenderCommonProbeFields ( bool useMiniStyle ) : void
useMiniStyle bool
return void
        protected void RenderCommonProbeFields(bool useMiniStyle)
        {
            bool isDeferredRenderingPath = SceneView.IsUsingDeferredRenderingPath();
            bool isDeferredReflections = isDeferredRenderingPath && (GraphicsSettings.GetShaderMode(BuiltinShaderType.DeferredReflections) != BuiltinShaderMode.Disabled);
            this.m_Probes.RenderReflectionProbeUsage(useMiniStyle, isDeferredRenderingPath, isDeferredReflections);
            this.m_Probes.RenderProbeAnchor(useMiniStyle);
        }