protected void RenderCommonProbeFields(bool useMiniStyle)
{
bool isDeferredRenderingPath = SceneView.IsUsingDeferredRenderingPath();
bool isDeferredReflections = isDeferredRenderingPath && (GraphicsSettings.GetShaderMode(BuiltinShaderType.DeferredReflections) != BuiltinShaderMode.Disabled);
this.m_Probes.RenderReflectionProbeUsage(useMiniStyle, isDeferredRenderingPath, isDeferredReflections);
this.m_Probes.RenderProbeAnchor(useMiniStyle);
}