UnityEditor.QuaternionCurveTangentCalculation.GetCurve C# (CSharp) Method

GetCurve() public method

public GetCurve ( int index ) : AnimationCurve
index int
return UnityEngine.AnimationCurve
        public AnimationCurve GetCurve(int index)
        {
            if (index == 0)
            {
                return this.eulerX;
            }
            if (index == 1)
            {
                return this.eulerY;
            }
            return this.eulerZ;
        }