public static void CreateNewGUISkin()
{
GUISkin dest = ScriptableObject.CreateInstance<GUISkin>();
GUISkin builtinResource = Resources.GetBuiltinResource(typeof(GUISkin), "GameSkin/GameSkin.guiskin") as GUISkin;
if (builtinResource != null)
{
EditorUtility.CopySerialized(builtinResource, dest);
}
else
{
Debug.LogError("Internal error: unable to load builtin GUIskin");
}
CreateAsset(dest, "New GUISkin.guiskin");
}