UnityEditor.PaneDragTab.SetDropInfo C# (CSharp) Method

SetDropInfo() public method

public SetDropInfo ( DropInfo di, Vector2 mouseScreenPos, ContainerWindow inFrontOf ) : void
di DropInfo
mouseScreenPos Vector2
inFrontOf ContainerWindow
return void
        public void SetDropInfo(DropInfo di, Vector2 mouseScreenPos, ContainerWindow inFrontOf)
        {
            if ((this.m_Type != di.type) || ((di.type == DropInfo.Type.Pane) && (di.rect != this.m_TargetRect)))
            {
                this.m_Type = di.type;
                switch (di.type)
                {
                    case DropInfo.Type.Window:
                        this.m_TargetAlpha = 0.6f;
                        break;

                    case DropInfo.Type.Pane:
                    case DropInfo.Type.Tab:
                        this.m_TargetAlpha = 1f;
                        break;
                }
            }
            switch (di.type)
            {
                case DropInfo.Type.Window:
                    this.m_TargetRect = new Rect(mouseScreenPos.x - (this.m_FullWindowSize.x / 2f), mouseScreenPos.y - (this.m_FullWindowSize.y / 2f), this.m_FullWindowSize.x, this.m_FullWindowSize.y);
                    break;

                case DropInfo.Type.Pane:
                case DropInfo.Type.Tab:
                    this.m_TargetRect = di.rect;
                    break;
            }
            this.m_TabVisible = di.type == DropInfo.Type.Tab;
            this.m_TargetRect.x = Mathf.Round(this.m_TargetRect.x);
            this.m_TargetRect.y = Mathf.Round(this.m_TargetRect.y);
            this.m_TargetRect.width = Mathf.Round(this.m_TargetRect.width);
            this.m_TargetRect.height = Mathf.Round(this.m_TargetRect.height);
            this.m_InFrontOfWindow = inFrontOf;
            this.m_Window.MoveInFrontOf(this.m_InFrontOfWindow);
            this.SetWindowPos(this.m_TargetRect);
            base.Repaint();
        }