UnityEditor.OffMeshLinkInspector.OnEnable C# (CSharp) Method

OnEnable() private method

private OnEnable ( ) : void
return void
        private void OnEnable()
        {
            this.m_AreaIndex = base.serializedObject.FindProperty("m_AreaIndex");
            this.m_Start = base.serializedObject.FindProperty("m_Start");
            this.m_End = base.serializedObject.FindProperty("m_End");
            this.m_CostOverride = base.serializedObject.FindProperty("m_CostOverride");
            this.m_BiDirectional = base.serializedObject.FindProperty("m_BiDirectional");
            this.m_Activated = base.serializedObject.FindProperty("m_Activated");
            this.m_AutoUpdatePositions = base.serializedObject.FindProperty("m_AutoUpdatePositions");
        }