private static int[] GetGridDivision(Rect rect, int minimumNr, int labelHeight)
{
float num = Mathf.Sqrt(rect.width * rect.height / (float)minimumNr);
int num2 = Mathf.FloorToInt(rect.width / num);
int num3 = Mathf.FloorToInt(rect.height / (num + (float)labelHeight));
while (num2 * num3 < minimumNr)
{
float num4 = ObjectPreview.AbsRatioDiff((float)(num2 + 1) / rect.width, (float)num3 / (rect.height - (float)(num3 * labelHeight)));
float num5 = ObjectPreview.AbsRatioDiff((float)num2 / rect.width, (float)(num3 + 1) / (rect.height - (float)((num3 + 1) * labelHeight)));
if (num4 < num5)
{
num2++;
if (num2 * num3 > minimumNr)
{
num3 = Mathf.CeilToInt((float)minimumNr / (float)num2);
}
}
else
{
num3++;
if (num2 * num3 > minimumNr)
{
num2 = Mathf.CeilToInt((float)minimumNr / (float)num3);
}
}
}
return(new int[]
{
num2,
num3
});
}