UnityEditor.ModuleUI.GUIColor C# (CSharp) Method

GUIColor() private static method

private static GUIColor ( Rect rect, UnityEditor.SerializedProperty colorProp ) : void
rect UnityEngine.Rect
colorProp UnityEditor.SerializedProperty
return void
        private static void GUIColor(Rect rect, SerializedProperty colorProp)
        {
            colorProp.colorValue = EditorGUI.ColorField(rect, colorProp.colorValue, false, true);
        }

Usage Example

Exemplo n.º 1
0
        public void GUIMinMaxGradient(GUIContent label, SerializedMinMaxGradient minMaxGradient)
        {
            MinMaxGradientState state = minMaxGradient.state;
            bool flag      = state >= MinMaxGradientState.k_RandomBetweenTwoColors;
            Rect rect      = GUILayoutUtility.GetRect(0f, (float)((!flag) ? 13 : 26));
            Rect popupRect = ModuleUI.GetPopupRect(rect);

            rect = ModuleUI.SubtractPopupWidth(rect);
            Rect rect2 = ModuleUI.PrefixLabel(rect, label);

            rect2.height = 13f;
            switch (state)
            {
            case MinMaxGradientState.k_Color:
                ModuleUI.GUIColor(rect2, minMaxGradient.m_MaxColor);
                break;

            case MinMaxGradientState.k_Gradient:
                EditorGUI.GradientField(rect2, minMaxGradient.m_MaxGradient);
                break;

            case MinMaxGradientState.k_RandomBetweenTwoColors:
                ModuleUI.GUIColor(rect2, minMaxGradient.m_MaxColor);
                rect2.y += rect2.height;
                ModuleUI.GUIColor(rect2, minMaxGradient.m_MinColor);
                break;

            case MinMaxGradientState.k_RandomBetweenTwoGradients:
                EditorGUI.GradientField(rect2, minMaxGradient.m_MaxGradient);
                rect2.y += rect2.height;
                EditorGUI.GradientField(rect2, minMaxGradient.m_MinGradient);
                break;
            }
            ModuleUI.GUIMMGradientPopUp(popupRect, minMaxGradient);
        }
All Usage Examples Of UnityEditor.ModuleUI::GUIColor