UnityEditor.MeshColliderEditor.OnEnable C# (CSharp) Method

OnEnable() public method

public OnEnable ( ) : void
return void
        public override void OnEnable()
        {
            base.OnEnable();
            this.m_Mesh = base.serializedObject.FindProperty("m_Mesh");
            this.m_Convex = base.serializedObject.FindProperty("m_Convex");
            this.m_InflateMesh = base.serializedObject.FindProperty("m_InflateMesh");
            this.m_SkinWidth = base.serializedObject.FindProperty("m_SkinWidth");
        }
MeshColliderEditor