UnityEditor.LightsModuleUI.LightsModuleUI C# (CSharp) Method

LightsModuleUI() public method

public LightsModuleUI ( ParticleSystemUI owner, SerializedObject o, string displayName ) : System
owner ParticleSystemUI
o SerializedObject
displayName string
return System
        public LightsModuleUI(ParticleSystemUI owner, SerializedObject o, string displayName) : base(owner, o, "LightsModule", displayName)
        {
            base.m_ToolTip = "Controls light sources attached to particles.";
        }