private static extern void INTERNAL_CALL_DrawTetrahedra(bool shouldRecalculateTetrahedra, ref Vector3 cameraPosition);
internal static void DrawTetrahedra(bool shouldRecalculateTetrahedra, Vector3 cameraPosition) { LightmapVisualization.INTERNAL_CALL_DrawTetrahedra(shouldRecalculateTetrahedra, ref cameraPosition); }