UnityEditor.LightmapVisualization.INTERNAL_CALL_DrawTetrahedra C# (CSharp) Method

INTERNAL_CALL_DrawTetrahedra() private method

private INTERNAL_CALL_DrawTetrahedra ( bool shouldRecalculateTetrahedra, Vector3 &cameraPosition ) : void
shouldRecalculateTetrahedra bool
cameraPosition Vector3
return void
        private static extern void INTERNAL_CALL_DrawTetrahedra(bool shouldRecalculateTetrahedra, ref Vector3 cameraPosition);

Usage Example

 internal static void DrawTetrahedra(bool shouldRecalculateTetrahedra, Vector3 cameraPosition)
 {
     LightmapVisualization.INTERNAL_CALL_DrawTetrahedra(shouldRecalculateTetrahedra, ref cameraPosition);
 }