UnityEditor.Joint2DEditorBase.AnchorCap C# (CSharp) Method

AnchorCap() public static method

public static AnchorCap ( int controlID, Vector3 position, Quaternion rotation, float size ) : void
controlID int
position Vector3
rotation UnityEngine.Quaternion
size float
return void
        public static void AnchorCap(int controlID, Vector3 position, Quaternion rotation, float size)
        {
            if (controlID == GUIUtility.keyboardControl)
            {
                DrawCap(controlID, position, s_Styles.anchorActive);
            }
            else
            {
                DrawCap(controlID, position, s_Styles.anchor);
            }
        }