public static DistanceToCircle ( Vector3 position, float radius ) : float | ||
position | Vector3 | |
radius | float | |
return | float |
public static float DistanceToCircle(Vector3 position, float radius)
{
Vector2 vector = WorldToGUIPoint(position);
Camera current = Camera.current;
Vector2 zero = Vector2.zero;
if (current != null)
{
zero = WorldToGUIPoint(position + ((Vector3) (current.transform.right * radius)));
Vector2 vector3 = vector - zero;
radius = vector3.magnitude;
}
Vector2 vector4 = vector - Event.current.mousePosition;
float magnitude = vector4.magnitude;
if (magnitude < radius)
{
return 0f;
}
return (magnitude - radius);
}
private static float DistanceToCircleInternal(Vector3 position, Quaternion rotation, float size) { return(HandleUtility.DistanceToCircle(position, size)); }