internal void Restore(Camera dest)
{
dest.nearClipPlane = this.near;
dest.farClipPlane = this.far;
dest.pixelRect = this.pixelRect;
dest.transform.position = this.pos;
dest.transform.rotation = this.rot;
dest.clearFlags = this.clearFlags;
dest.fieldOfView = this.fov;
dest.orthographicSize = this.orthographicSize;
dest.orthographic = this.isOrtho;
dest.cullingMask = this.cullingMask;
}
}