UnityEditor.GraphicsSettingsInspector.OnInspectorGUI C# (CSharp) Method

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void
        public override void OnInspectorGUI()
        {
            base.serializedObject.Update();
            this.TierSettingsGUI();
            GUILayout.Label(Styles.builtinSettings, EditorStyles.boldLabel, new GUILayoutOption[0]);
            this.builtinShadersEditor.OnInspectorGUI();
            this.alwaysIncludedShadersEditor.OnInspectorGUI();
            EditorGUILayout.Space();
            GUILayout.Label(Styles.shaderStrippingSettings, EditorStyles.boldLabel, new GUILayoutOption[0]);
            this.shaderStrippingEditor.OnInspectorGUI();
            EditorGUILayout.Space();
            GUILayout.Label(Styles.shaderPreloadSettings, EditorStyles.boldLabel, new GUILayoutOption[0]);
            this.shaderPreloadEditor.OnInspectorGUI();
            base.serializedObject.ApplyModifiedProperties();
        }