public override void OnInspectorGUI()
{
base.serializedObject.Update();
this.TierSettingsGUI();
GUILayout.Label(Styles.builtinSettings, EditorStyles.boldLabel, new GUILayoutOption[0]);
this.builtinShadersEditor.OnInspectorGUI();
this.alwaysIncludedShadersEditor.OnInspectorGUI();
EditorGUILayout.Space();
GUILayout.Label(Styles.shaderStrippingSettings, EditorStyles.boldLabel, new GUILayoutOption[0]);
this.shaderStrippingEditor.OnInspectorGUI();
EditorGUILayout.Space();
GUILayout.Label(Styles.shaderPreloadSettings, EditorStyles.boldLabel, new GUILayoutOption[0]);
this.shaderPreloadEditor.OnInspectorGUI();
base.serializedObject.ApplyModifiedProperties();
}