public GameViewSize GetGameViewSize(int index)
{
if (index < this.m_Builtin.Count)
{
return this.m_Builtin[index];
}
index -= this.m_Builtin.Count;
if ((index >= 0) && (index < this.m_Custom.Count))
{
return this.m_Custom[index];
}
Debug.LogError(string.Concat(new object[] { "Invalid index ", index + this.m_Builtin.Count, " ", this.m_Builtin.Count, " ", this.m_Custom.Count }));
return new GameViewSize(GameViewSizeType.AspectRatio, 0, 0, "");
}