UnityEditor.FlexibleMenuModifyItemUI.Init C# (CSharp) Method

Init() public method

public Init ( MenuType menuType, object obj, Action acceptedCallback ) : void
menuType MenuType
obj object
acceptedCallback Action
return void
        public void Init(MenuType menuType, object obj, Action<object> acceptedCallback)
        {
            this.m_MenuType = menuType;
            this.m_Object = obj;
            this.m_AcceptedCallback = acceptedCallback;
            this.m_IsInitialized = true;
        }